24 June 2020

28mm Power Poles / Utility Poles Terrain

Since lock down started in mid-March I've had no time to paint or make terrain. That changed when I had Vietnamese takeaway and thought I could easily make some 28mm power poles / utility poles with them. I also remembered that I had saved some glass beads in the terrain bits collection that would be useful.

Each pole needed:

  • 1 chopstick
  • 1 matchstick (from craft store)
  • Some plasticard / styrene / card (I used an old Ikea gift card)
  • 4 glass beads (from craft store / old jewellery)
  • 1 plastic tube (from a finished pet poop bag roll)
  • Superglue
  • 30mm round base
  • Steel washers (for weight)
Relatively easy to put together, and I would recommend distressing each pole with a hobby knife to get it looking as non-uniform as possible.

One of the poles got a distribution transformer by adding a cylinder to the side (capping the tube at each end with a circle of plasticard). The bases had the steel washers glued to them, then covered in plaster (use whatever basing finish you prefer).

Painting-wise I first spray painted them black, then undercoated in raw umber, followed by a heavy light grey dry brush (as old timber is grey and not brown). The insulators were painted white and the distribution transformer gunmetal with a brown wash. I wanted these to suit any setting in the 20th and 21st century.

To make these six power poles I think it was two one hour sessions, one building, the other painting. Very easy and very quick to make. They were finished off with some static grass and tufts to add some much needed colour. I am very happy with how these turned out.

08 June 2020

Cthulhu: Death May Die Board Game

Apart from the PBEM River Plate WWII naval game, I haven't wargamed or painted since working from home due to Covid-19 in March.

This would change when Mark R invited some of us over for a game of CMON's Cthulhu: Death May Die, a cooperative board game for 1 to 5 players where you take on the creatures of the Cthulhu mythos. The basic premise is that cultists are summoning one of the Elder Ones and it is up to a ragtag group of investigators to disrupt the ritual long enough to make the Elder One vulnerable allowing it to be killed.

Mark had painted the miniatures over the Christmas break and was keen to show off the game. For the first game we played the 'Tomes of Madness' episode with Hastur as the Elder One that needed to be sent back into the shadows. The Episode provides the map layout, the ritual you are trying to disrupt (and how to disrupt it), as well as the abilities of the monsters in the game. Each Elder One provides the big boss to be defeated, with its own challenges, along with its special minions.

Unfortunately David T and Jono T didn't make it (and I haven't heard from them since...) as David wasn't feeling well.

This meant only Ernest Hemingway (Mark) and Ariele Venturi (myself) were able to stop the cultists and disciples in the catacombs. Below is my character sheet that tracks my character's sanity, stress, health and skills (your skills increase as your insanity increases). During the game you turn over Mythos cards providing new challenges (and acting as tracker for the progression of the ritual) and Discovery cards (providing followers and equipment). Like many games in recent times, these details make a good game great (there's also a QRS on the left hand side).

Our mission was to find tokens (on the bodies of dead cultists) and match pairs up to find a tome. Initially Ernest and Ariele split up, but when the Cthonian passed me, I decided there was safety in numbers.

The whole time I was conscious of my 'Recurring Trauma' that would potentially be triggered as my sanity eroded away. But this was not time for weakness, Ernest was dealing with cultists, disciples and ghouls by himself. Defeating all with some ease, but all the time your balancing your Stress and Health levels - it got close at times.

It was inevitable that Hastur would join us. The tracker means that he jumps around the board. By this time Mark and I were working together and using our skills and equipment to would Hastur as much as possible. The grenades Ernest had helped too.

It's worth pointing out again how nice those miniatures are - absolutely gorgeous. This is however the moment I lost control of my Sanity management and Ariele went insane. Ernest would therefore have to take on Hastur alone in the last stage of the game.

It seemed easy though, and the grenade finished off the room he was in with an absolute plethora of followers.

We that was fun - so we had another game. The episode would be 'Danse Macabre' with The Goat of the Black Woods be the one the cultists were attempting to bring into this world. Following on from the skills I had with Ariele, I decided to take a character that had a slight variation (no Stealth, but Arcane Knowledge) to test what difference this would make - Walter was also a hunter that preferred to attack at range. Mark took Albert Einstein. Yes, that Albert - who apparently loved hunting the evils of the unknown.

Along with the cultists, the Black Goat would be accompanied by Dark Youngs, Hunting Horrors and Deep Ones. From the very beginning we were assaulted by the monsters, and Albert being a lot more skilled in both flipping over the ball goer tokens to find the four Cthulhu worshippers in the crowd and then prodding them to the wharf. Eventually (with the help of picking up the Stealth skill) Walter got into the action.

We picked up a lot of animal companions (Walter got a gorilla with three extra wounds and the apt description of "RAWR" on the card! Albert had a peacock... as you do). We also dealt with the monster and cultists that streamed from upstairs - this assisted in managing them and our Stress and Health.

This time team work was a lot smoother and we defeated the Black Goat, both alive and both sane.

I love this game - it looks beautiful, plays well and is a lot of fun. Definitely one to play again.

05 May 2020

Sales Thread (May 2020)

Sales Thread (May 2020)

NEW Wings Of War Dawn Of War - A Game Of WW2 Air Combat (Nexus, 2007)



On eBay Australia:
https://www.ebay.com.au/itm/153919857732

Second Hand Military Books

My shelf space is limited, so I'm selling some of my surplus military non-fiction books. All second hand, all in good or excellent condition.

AU$5 each or four for AU$15.

PM me if you're interested and I'll work out shipping (Australia or overseas -
warning that the Jane's volume is friggin' heavy), or can arrange Melbourne CBD pick up.


The Compact Timeline of Military History, AA Evans AA, David Gibbons (hardcover)
https://www.amazon.com/Compact-Timeline-Military-History-2008-11-17/dp/B01K93TJ9K/ref=sr_1_17?dchild=1&keywords=AA+Evans&qid=1588671821&sr=8-17

The Compact Timeline of World War II, AA Evans AA, David Gibbons (hardcover)

https://www.amazon.com/Compact-Timeline-World-War-II/dp/1903025753



Tanks: The World's Best Tanks In 500 Great Photos - Christopher F. Foss (paperback)
https://www.amazon.com/Tanks-Worlds-Best-Great-Photos/dp/1840654880

Panzers in the Desert - Bruce Quarrie (paperback)
https://www.amazon.com/Panzers-Desert-Bruce-Quarrie/dp/0894040413


Emergency Sex (And Other Desperate Measures): True Stories from a War Zone - Kenneth Cain, Heidi Postlewait, Andrew Thomson (paperback) 
https://www.amazon.com.au/Emergency-Sex-Other-Desperate-Measures-ebook/dp/B004WOEYMU

The Hitler Book - Henrik Eberle (paperback)

https://www.amazon.com/Hitler-Book-Prepared-Interrogations-Guensche/dp/1586484567


The World's Strangest Aircraft: A Collection of Weird and Wonderful Flying Machines - Michael Taylor (hardcover)
https://www.amazon.com/Worlds-Strangest-Aircraft-Collection-Wonderful/dp/1586632124

Incredible flying machines: An anthology of eccentric aircraft - Michael Jerram (hardcover)
https://www.amazon.com/Incredible-flying-machines-anthology-eccentric/dp/0896730727



Hi-Tech Planes - Wayne Geer (hardcover)
https://www.amazon.com.au/Hi-Tech-Planes-Wayne-F-Geer/dp/1555218040

Strike Aces - Lindsay Peacock (hardcover)
https://www.amazon.com/Strike-Aces-Lindsay-Peacock/dp/0861014677



Top Gun: The Ultimate in Airborne Action - Christopher Chant (hardcover)
https://www.amazon.com.au/Top-Gun-Ultimate-Airborne-Action/dp/1555218148

The Northrop Story 1929-1939 - Richard Sanders Allen (hardcover)
https://www.amazon.com/Northrop-Story-1929-1939-Richard-Sanders/dp/0887405851



Jane's Encyclopedia of Aviation 1st Edition - Michael J. H. Taylor (hardcover)
https://www.amazon.com.au/Janes-Encyclopedia-Aviation-Michael-Taylor/dp/0517103168



28 April 2020

PBEM - Battle of the River Plate Turn 6

"Achilles is burning from bow to stern, Sir! She is listing heavily."
"Thank you Midshipmen Graham... I can see!" 
"Helm – Hold your course, now port rudder and full ahead." 
"Lieutenant Burton, begin firing!"

The Exeter had managed to close in on the Spee, and readied the guns that had been out of range for the majority of the battle.



The earlier damage sustained and the engines running at full capacity had caused havoc to the gun sights calibration, the salvo was a bitter disappointment.

The Ajax fared little better, having the same level of success with the main guns and torpedoes.



The Spee meanwhile had no such failures, the main guns found their mark on the Exeter, crippling her.


And the secondaries against the Ajax were even more successful...


...leaving very little left. (Note this photo is the HMS Barnam exploding after a U-Boot attack.)

A (very) marginal victory to Ara and the Germans. Most likely the Spee would limp to Montevideo and history would repeat itself (though this time it was a tactical victory but a strategic loss).

Months later, the Führer was still pleased with the effort of the Spee, and had the Reichskulturkammer (Reich Culture Chamber) commission a painting to deride the efforts of the War Artists' Advisory Committee. The result was 'Revenge for Falklands', a reference to Maximilian von Spee's defeat at the Falkland Islands in 1914.

In the silent ocean under a cool midday sun the Exeter moved through the flotsam of the Achilles and Ajax, picking up the few survivors before turning back slowly to the Falklands.

22 April 2020

PBEM - Battle of the River Plate Turn 5

“Achilles has take a pounding.. Sir!”

“I can see that, midshipman, Graham.”

“Helm – Port rudder, full ahead.”

While over on the command deck of the Graf Spee, Captain Langsdorff shook his fist across the waves at the allied ships;

"Bah, those lucky Englisch Schweinehünde! They have damaged my beautiful ship! They will pay for that!"

The Achilles was still belching smoke, but Parry aligned his ship with the course Woodhouse had steered the Ajax. Both were closing in, with Exeter still trailing some distance behind.


The Achilles opened fire, scoring only one hit (remembering that 4s don't count when crippled). Not enough to cause any damage. (It's worth noting that these photos would be the first time the players would see the results.)


The Ajax added to the thunder of guns, scoring a hit! The Spee was crippled! Cheers went up amongst the crews on all ships. (Her torpedo attack however missed its mark.)


As the noise died down the silence was broken as the Spee's shells whistled through the air. Heavy heavy shells crippled the Ajax, while the 15cm secondaries managed to rip through to the aft ammunition store of the Achilles to break her in half. She sank in less than 10 minutes.


In commemoration to the sinking of the Achilles, Harrison Reginald St Normanby was commissioned by the War Artists' Advisory Committee to paint a tribute to the men that served with her. His piece 'Achilles' Return to the Styx' has received praise for its sombre tone.


The Graf Spee was bleeding, could the Exeter and Ajax exact revenge?

Next post, turn 6.

21 April 2020

PBEM - Battle of the River Plate Turn 4

"Helm – Starboard, full ahead."

"The Scheer is engaging both Ajax and Achilles now... Achilles has been hit!"

"Those big guns of the Scheer are a damn advantage we sorely need. Give me a battlecruiser any day!"

As the allied ships continued to pursue the German pocket battleship, the Spee turned to port to allow her front battery an arc on the Achilles.


What would follow would be a (relatively) lucky round for the Commonwealth forces.

Rolling a total of 4 on 3 dice (with a 13% chance of success), the Ajax landed a hit on the Graf Spee while firing at half capacity with her main guns. Her lone torpedo attack was ineffectual.


This damage meant that she wouldn't now have the extended range that she had been enjoying all battle.

Achilles attempted to add to this damage (firing for the first time), but wasn't quite able to get enough to cause damage.


In return the Spee split her fire between the Ajax and Achilles.

The Spee's main guns got 8 hits on the Achilles (a 9 would’ve been an automatic sinking). However the Achilles is now crippled. This means her Movement is reduced to 1, armour is weaker (by 1) and guns need a 5 or 6 to hit (with a 6 still counting as two hits). This was clearly showing the potential of the 28 cm guns.


Meanwhile in frustration Captain Bell (Hookie to his friends), launched one of the ship's Supermarine Walrus seaplanes to get a better idea of what was happening (or was it to get closer so he could hit the Spee with his sword?). Historical note: with her third salvo the German ship straddled the Exeter; shrapnel from the near misses killed the crew of the starboard torpedo tubes, started fires amidships and damaged both the Supermarine Walrus seaplanes.


A photo from the air crew showed that the Achilles wasn't faring well,


Things were starting to heat up.

I need to iron out that mat, as the photos aren't as great (or maybe I even just use my dark blue map for photos and add more hexes to the virtual map). We'll see, I haven't got as much time as I would like as work is actually pretty busy, so I shouldn't complain.

Next post, turn 5.