Showing posts with label Wargaming. Show all posts
Showing posts with label Wargaming. Show all posts

19 December 2022

What a Tanker! Monday Knights Christmas Break Up

The Monday Knights' Christmas party was a quiet one, with only about 10 able to make it (in part people away on holidays, others not well, etc). The TooFatLardies' WWII tank combat game What a Tanker! was chosen for its simplicity and allowing us to bring a 15mm tank model of our choice. I brought my United Nations T-72, simply as it doesn't get much table time. This was just representative, as each of us had 12 points to allocate between armour and strike (the tank's gun). I went with a 5 / 7 configuration. Most other were this or 4/8. Tyler went with 6/6.

Games were of four, with the two winners of game one playing each other, and the same for the two losers (based on kills). I quickly got to grips with the rules, but my luck was not with me tonight. After two games I only managed to kill Paul.

A pretty bad year, looking forward to 2023.

13 December 2022

Eureka Miniatures 18mm Sci-Fi Mayans

A fun mini project to complete were these Eureka Miniatures' 18mm Sci Fi Mayans in the style of Jack Kirby (Marvel comics). They were a gift from Nic, and I planned to use these for post apocalyptic car war games, but they're a little small compared to 1/72 / 20mm toy cars. So I'm currently writing so skirmish rules for them.

They were fun to paint, a little flash that was easily cleaned up. I also added magnets to the 20mm washer bases, to see if this is a viable storage solution (Mike has convinced me to start a 20mm Soviet Battlegroup army...). Apart from Kirby, their style also reminds me of Pierre Christin's Valerian comics (particularly Empire of a Thousand Planets).

In addition in the same painting session I also painted these 28mm Victorian lamp posts (all from Eureka) for my ongoing botanic gardens terrain project.

02 November 2022

Battletech Mechs and 28mm Stargate Team

Just finished off some Battletech mechs from the most recent version box set (link), painting them as Lyran Guards. I used Vallejo dark blue (70.930) and off white (70.820) that allowed me to edge highlight with white (new found love for this technique). Canopies were painted in a bronze/gold to compliment the blue. I also used an oil wash and home made pigment powders (using non-oil pastels), finishing off with some suitable decals.

I also used the powders on these 28mm US Marine Recon miniatures from Eureka Miniatures, that I painted as a generic Stargate team. The greens are a mix of Vallejo German Camouflage Dark Green (70.979) and German Fieldgrey WWII (70.830).

They will soon be joined by some Jaffa and suitable terrain.

31 December 2021

NYE 2021 Battletech

New Year's Eve meant birthday celebrations at Phil's home again.

Like last year he ran a couple of games of Battletech, with each player playing one game over two map boards (non-scrolling) with players randomly assigned to one of two teams.

We were able to choose our mech, limited to 2000 BV, with a 200 BV bonus for mechs armed with less than three PPCs. Tech was limited to 3070 or earlier. Pilot and Gunnery skills were not allowed to be more than 2 points apart (e.g. 3/5, 2/4, 7/5, etc). I elected to go with my unplayed Marauder MAD-3R (two PPCs, autocannon/5, and two medium lasers) that I painted earlier this year with a Pilot skill of 4 and Gunnery skill of 2 (4/2).

Scoring would be 1 point per point of damage caused (both armour + internal structure), a bonus 50 points if your mech survives the game, and a bonus 20 points if the mech was operational and on the table at the end of the game. Game ends when all the mechs from one side have been destroyed, have left the table or after three hours.

With 12 players taking part we rolled off to see whether we'd be in game 1 or 2 and what team we'd be in. I was teamed up with Andreas (Marauder) and Andrew O (Rifleman IIC) in the first game. Our opponents were Paul G (Marauder), Tyler (Thunderbolt) and Lachlan (Awesome).

It's been a while since I played, and it showed. Young Lachlan made a game of it by deploying on a flank and turning the central axis of battle diagonally along the two maps. I strayed too far from a forest to lose the cover bonus and was shooting with weapons that didn't match the heat sinks I had. I forgot to keep track of my heat (funny as it hit 38 degrees during the day), but considering there was a few turns I didn't shoot and I only caused 35 points of damage I don't think it was an issue. I did however with my first shot manage to destroy Tyler's Thunderbolt with a head shot (again, not great tactics).

 (Ignore the blue hue, that's from the plastic sun shade overhead. Or the natural light on the planet we were battling on.)

After that it was a matter of time for Paul to go down, Andreas get killed by a head shot (that's his thing), and Lachan shot up by the Rifleman IIC and my Marauder. Game two was slightly more brutal - head shots also being a feature.

It was good to end the year with a game, and see me paint a fair few miniatures. Hope 2022 is better for all.

08 September 2021

Naval Wargaming Splash Markers

During the Battle of the Denmark Strait anniversary game I realised I really wanted better looking splash / blast markers for naval wargaming. Nic suggested Irregular Miniatures' 'Two explosions and two shell craters' (code GWV14) which are also available from Eureka Miniatures (code IRR-GWV14).

Designed for 6mm WWI wargaming, these are perfect for naval games and were very easy to paint up (black undercoat, heavy grey dry brush, light white dry brush, white highlights).

I have another 10 (in both sizes) that I'll paint up black to use for land warfare. Really happy how easy these were to create. With the current lock down due to Covid restrictions, I have no idea when I'll get to use them.

12 July 2021

First Try of the New Blood Bowl Rules

I've played Blood Bowl, Games Workshop's fantasy football game, a lot from the third edition with my brother in the mid-nineties to around 2015 with Living Rulebook 6. However, I stopped playing it when the revised version was published in 2016, but have watched some games and been tempted by the new miniatures (even though I own orc, human, Skaven, High Elves and goblin teams already).

Liam and Jack had got into the latest version publish in 2020, and Ara revealed he had bought the box set too. We decided to have a night to get everyone familiar with the rules (Mike hadn't played, and Nic hadn't run his Elvis team for a few decades!) in preparation for a mini league later in the year.

I ran my goblins with Jack, while Nic, Mike and Ara coached the humans. Liam came later and helped with the rules.

We only played a half, stepping everyone through the rules. I like the changes (the main one being the skill stat for throwing and general agility being split). While I ran the goblins with a chainsaw and ball & chain, I think drafting a troll is better than eight re-rolls (!). I have two fantasy trolls that are not fully painted that I will rebase on round bases. Games (depending on lockdowns, etc) will be played over a couple of nights in August / September.

24 May 2021

Battle of the Denmark Strait 80th Anniversary

I had finished basing my first War at Sea 1/1800 ships (see here) and it was time to use them in a game. A few months ago I realised it would be the 80th anniversary of the Battle of the Denmark Strait that occurred on 24 May 1941 (during the Second World War) between ships of the Royal Navy and the Kriegsmarine. The British battleship HMS Prince of Wales and the battlecruiser HMS Hood fought the German battleship Bismarck and the heavy cruiser Prinz Eugen, which were attempting to break out into the North Atlantic to attack Allied merchant shipping (codenamed Operation Rheinübung).

Ara, Jack, Liam, Mike and Nic all were keen for some naval wargaming and I set about in organising the game. The rules were Mongoose Publishing's Victory at Sea, which Warlord Games has recently updated and re-released. They're a simple set of rules, but I like them as they're easy to pick up, have some historical flavour and are able to deal with large fleet actions (Ara, Liam and I have played the Battle of Empress Augusta Bay without issue).

To make things interesting, I also designed a set of 'Captain Cards', for each captain and fleet commander. They would award additional victory point if certain actions were performed during the battle (detailed blog post pending). They are based on historical commanders, and how they behaved during battle or orders they were given. Based on what happened during this battle, e.g. the victory conditions for Lütjens and Lindemann are not compatible.

 The cards were allocated randomly and the players commands were:

  • Admiral Lütjens (Bismarck) - Nic
  • Kapitän zur See Lindemann (Bismarck) - Mike
  • Kapitän zur See Brinkmann (Prinz Eugen) - Jack
  • Vice Admiral Holland (HMS Hood) - Ara
  • Captain Kerr (HMS Hood) - Ara
  • Captain Leach (HMS Prince of Wales) - myself, but later Liam

The ships were set up per the scenario in the rulebook, with the German commander having the option to choose the order the ships were deployed, Mike (Lütjens had deferred decisions to his subordinates at this stage still) electing to keep the faster Prinz Eugen in the front of the line.

I included the optional rules for the guns on the Prince of Wales (i.e. the guns not being fully operational and in part being manned by non-navy technicians), mainly as it added historical flavour. To get into the theme, I also drank an English beer (something I rarely do!).

Opening move had the British ships split to try and envelop the Germans to stop them escaping, while the Prinz Eugen went as fast as she could down the gap that had been created (torpedoes anyone?). After a few rounds of firing (and missing - Victory at Sea doesn't allow pre-measuring), the Prince of Wales already had one barrel out of action.

At this point the battle was paused as all commanders got together for blue cake (it had recently been Ara's birthday), I just love that maniacal look on Liam's face.

After a belly full of the raspberry cake it was back to the sea. Things started getting serious with the Hood receiving a few critical hits, one on her engine slowing her down and a fire breaking out.

Mike, as Captain Lindemann, confidently declared the Bismarck still had a fair bit of armour in response to the Hood's situation. The Prinz Eugen was one hit away from being crippled, while the Prince of Wales was almost undamaged.

Moments later all this changed, Ara scored a critical hit (4+ on a D6), vital systems (12 on 2D6) and a catastrophic explosion (6 on a D6); sinking the Bismarck in spectacular fashion in much the same way the Hood was historically sunk.

If that isn’t a belated birthday present I don’t know what is. Victory points wise it was a clear British victory (the Germans also had very weak overall command with Lindemann shooting before it was optimal for Lütjens' victory conditions to do so. It also made the follow on battle, recreating the last battle of the Bismarck on 26-27 May 1941, redundant. However, I plan on basing these additional ships, as the two battles are a good scenario to introduce people to WWII naval wargaming.

Finally I also picked up a few sets of Irregular Miniatures' 'GWV14 Two explosions and two shell craters' sets, that I will paint as water explosions (so mainly white). They are definitely a candidate for obscure miniature of the week.

22 March 2021

Luftwaffe 1946 Baby Mobile

With a little one on the way I decided to do something a little different. With some 1/72 late WWII / Luftwaffe 1946 model kits unfinished from a fair few years ago (pre-wargaming life) I decide repurposing them into a baby mobile made perfect sense.

Using what I had I only bought Dragon's Messerschmitt Me 163 Komet for its size (to balance the weight of the Messerschmitt P.1101). Below follows the aircraft, a source photograph and its Wikipedia page.

Republic-Ford JB-2 Loon


https://en.wikipedia.org/wiki/Republic-Ford_JB-2

Bachem Ba 349 Natter

It's also worth reading an account of the first (and last) manned flight of the Natter by Lothar Sieber:

https://www.airspacemag.com/airspacemag/world-war-iis-worst-airplane-180973153/

https://en.wikipedia.org/wiki/Bachem_Ba_349

Fieseler Fi 103R Reichenberg

https://en.wikipedia.org/wiki/Fieseler_Fi_103R_Reichenberg

Captured British Messerschmitt Me 163 Komet

 

https://en.wikipedia.org/wiki/Messerschmitt_Me_163_Komet

Messerschmitt P.1101

https://en.wikipedia.org/wiki/Messerschmitt_P.1101

And putting them all together:

A few month in, the little one is loving them. The finish on them is a little rough, but I was working with some that were half painted, and or horrible to put together in the flight mode (I'm looking at you P.1101). But I'm very happy with the overall result.

American Civil War Union Skirmishers and Walking Dead Zombies

A quick painting session as I had recently placed a large order with Perry Miniatures, including a box of their plastic Confederate infantry and I hadn't finished their first box set I had bought years ago. In addition to them I also had some of Sash & Sabre's Federal Infantry Skirmish or Firing Line (also bought around 2010) that I started painting a few years ago and then put on the back burner.

The photos below show my typical undercoat technique of raw umber craft paint (over a black spray painted undercoat followed by a ~5/1 highlight dry brush of raw umber/white. Then paint as normal (also with highlights, etc).

A simple job, but I wanted these done. There will be a whole lot of Confederates that they will face (an army for Rebels and Patriots) and some of them can be seen in the background of that photo above.

While I finished painting these, I also completed the Walking Dead zombies I had got from Jack at Christmas.

These will be used for a Flag of Our Zombies game I plan to have in the near future.

28 February 2021

15mm WWII German 12cm Mortars, PaK 43/41 AT Guns and Command Stand

A small 15mm WWII German painting commission of four 8.8cm PaK 43/41 AT guns (GE530), four 12cm mortars (GE799) and a command stand. All Battlefront miniatures and painted over 10 days.

While the PaKs and command stand were metal and what most of my Flames of War collection is produced in, the mortar stands are in Battlefront’s bendy ABS plastic (introduced after I stopped playing the game seriously), and it's the first time I’ve worked with it. In short it's terrible, mainly as it was hard to clean up and some of the detail was rough.

All and all I’m happy how this turned out - it’s been a while since I painted 15mm WWII and I tried splinter camo on the mortar teams (one smock and every helmet cover on each base), which I think came out pretty well (using Battlefront's painting guide in the back on one of the Late War army books). This was because that particular mortar pack is for SS, but I wanted them to be Heer. An easy soltution as nearly everyone in the German army in World War Two used splinter camo:

https://en.wikipedia.org/wiki/Splittertarnmuster


The unicorn, dolphin and rainbow flag is (obviously) not historical and was requested by the client (Andrew O). Apparently Flames of War version 4 doesn’t have command teams (as version 3 did), but you still need a marker or similar to indicate which gun team, etc is the platoon commander. Makes no sense to me either.

26 January 2021

Australia Day Flames of War Game - Battle of Hannut

With group games becoming a thing again, I put my hand up to take part in Django and Nigel's 'A Thousand Tank' participation game recreating the Battle of Hannut. I played the first day of the game in October 2014 and it was a lot of fun seeing that many 15mm tanks on a table.

The game would use Battlefront's Flames of War (version 3) Total War rules, breaking the wargaming day up into two sessions, representing the first and second days of the battle. Each day will comprise six turns and would be played on a 6x8 foot table with the same terrain layout.

While you may never have heard of it, it was one of the largest tank battles in history, involving about a thousand tanks (and hence the title of the game).

Briefing
13 May 1940 - Following successful attacks on Denmark and Norway, Germany launched its forces against the combined armies of the Netherlands, Belgium, France and the United Kingdom.

Eastern France is secure behind the Maginot Line, a series of powerful forts from the Swiss border as far north as Sedan. Here the Meuse River turns north, marking the western boundary of the Ardennes, a hilly, forested area with narrow roads, presumed impenetrable by tanks. Further north there is a gap between the forest and the Belgian fortifications around Liege, notably Fort Eben-Emael (10-11 May 1940), which fell to the Germans (with heavy casualties) after Fallschirmjäger landed on top of the fortress with gliders and using explosives and flamethrowers to disable the outer defences of the fortress.

Implementing their pre-war plan, the Allies moved into Belgium to defend the river Dyle, east of Brussels. The French and British need at least three days to complete the move and dig in. To cover this, the French High Command ordered General René Prioux’s Corps de Cavalerie to hold the area around Hannut and Gembloux for this time.

German General Erich Hoepner was given the task of the matador, demonstrating with sufficient enthusiasm in the Gembloux Gap to hold the French light mechanised divisions (Division Légère Mécanique (DLM)) in place, far from the breaching of the Meuse at Sedan and elsewhere along the wide river.

The forces were drawn from Prioux’s corps with the elite 2nd DLM and the recently formed and under-trained 3rd DLM for the French and for the Germans the XVI Armee Korps consisting of the 3rd and 4th Panzer Divisions.

The challenge for Andreas and I (as the Germans) to pin the best French armoured troops in Belgium (under Phil and Wal) and prevent them interfering with the crucial crossing of the Meuse, while at the some time ensure we weren't delayed to allow the First Army to dig in.

Andreas and I split our forces roughly in half, with Andreas taking the right flank and myself spearheading the centre left side of the field. The German side is on the right in the first photo. As actual Germans, Andreas communicated in German with each other. And just like the Germans with the Enigma machine we thought it was a secure form of communication...

Day 1

Day 2

Debrief
It's a long day, and coordinating that may platoons (even amongst two players) is exhausting. Andreas and I failed to push hard enough (if not towards the town in the centre then the villages on the right flank) on the first day which made the launching off points on day two that much further back than would be optimal. On the second day I failed to hold the left flank (instead making a piecemeal attack and leaving the Pakfront exposed to Wal's French tank assaults). When Andreas left early I took over his forces, and was able to break Phil's division... but he held on by his fingernails as Wal had granted him control of Somua tanks (all that was left on the right flank). We failed to create a clear line along the roads from our base edge to the opposite table edge. What didn't help was some open terrain for our truck born infantry to traverse and being terrible (extremely terrible) at being unable to unpin a lot of our units. The six-turn time limit for each day doesn't leave much room for early setbacks.

Well done to Phil and Wal (who also understood a lot of what we were saying - which was the biggest mistake we made!) on blunting this attack, obtaining a major strategic and tactical victory.

Thanks too to Django and Nigel for organising, umpiring, and letting us use your miniatures (and apologies to the ones that got a knock).

Playing on a 6’ x 8’ table really gives a good game as armour has a chance to manoeuvre and artillery needs to be deployed with care.