Mark R was keen to try out his night fighting rules for Cruel Seas and I was keen to actually use the PT boats I had painted earlier in the year for the first time in a game. So we played one of the convoy scenarios (scenario 5 from memory) from the rule book.
Mark had two armed trawlers accompanied by an M-class minesweeper. I was lying in ambush with one Elco and three Higgins PT boats (starting the game as blinds, with an additional two blinds to confuse Mark). I therefore started the game with a clear tactical advantage over Mark's slow fleet and my aim was to ensure I kept it by swamping him with torpedoes and machine gun fire. It worked (okay I only had a few successful torpedo contacts).
The night time rules worked well, with the unpredictable visibility distance (potentially shifting up or down in 10cm bands) meant I couldn't hide just inside a magic cloak of darkness, but had to be adaptable. I think they reflected the historical situation well.
And after sinking his fleet (though I came 4 hull points close from losing one of my own boats), I am sure Mark is keen to fight the next scenario with me having to shepherd some cargo ships across the table while he has fun zipping around.
In the afternoon I faced Ian S and his Feudal English in a game of ADLG with nearly painted Tibetans. I was massacred.
I deployed poorly, with my cataphracts not lined up to face Ian’s heavy foot. They were also one combat factor down against his knights, so it wasn’t surprising I only killed two elements to Ian getting 28 (my army break point was 21!). This also included him killing two of my generals.
The surviving general’s report states it was a resounding victory, with the rest of the army taking a well deserved holiday (England is always sunny to a Tibetan).