On Monday one of the wargaming clubs I game with held their annual Christmas breakup party. There's usually a simple beer and pretzels game that's played as a tournament (Star Wars Miniatures, Heroclix, single X-Wing spaceship per player, etc). This year it was Battlefront's / Gale Force 9's Tanks with everybody getting a random 20 point tank with upgrades (provided by the TO). After last year's chaos IS-2 and Tiger tanks weren't included (if you play the game you'll understand).
Most of the games were works of art, the way tanks danced around each other like that scene in 'Fury':
Not having the IS-2s and Tigers didn't stop the chaos though. At the end of the day the game really can't be taken seriously - it's beer and pretzels and doesn't try to be anything else.
Hope you all have a Merry Christmas and all the best for 2018.
23 December 2017
17 December 2017
Battle of Beersheba (1917)
The centenary of the Battle of Beersheba occured in October, but for various reasons Mark wasn't able to run the game until the League meeting today. Andrew, Django, Ian and James took control of the ANZACs with Peter and I defended with the Turks.
Mark was interested in recreating the battle as this was the last real major charge by a British mounted force (and a legendary Australian success - refer to the 1987 film 'The Lighthorsemen' with Sigrid Thornton) and one truly deserving of being remembered and honoured.
We used Warhammer Historical's Great War with 28mm miniatures (from a range of manufacturers form Mark's extensive collection) with modifications to the rules to simulate the charge. The real battle was a race against time to secure the wells before Turks and Germans could blow them up.
The ANZACs had 3 units of light horse, 1 unit of (British) Yeomanry, 2 units of dismounted ANZACs and some artillery. The Turks had 6 units of infantry, 2 HMGs, artillery and a small unit of German engineers guarding the wells.
Here are some photos from the game, starting with an overall view of the table:
The view of the Turkish artillery towards the east:
Turkish peasants relaxed in their trenches:
Looking slightly less relaxed (I was reminded of that charging scene in 'Monty Python and the Holy Grail'):
All in all another great game and a good end to gaming in 2017.
Mark was interested in recreating the battle as this was the last real major charge by a British mounted force (and a legendary Australian success - refer to the 1987 film 'The Lighthorsemen' with Sigrid Thornton) and one truly deserving of being remembered and honoured.
We used Warhammer Historical's Great War with 28mm miniatures (from a range of manufacturers form Mark's extensive collection) with modifications to the rules to simulate the charge. The real battle was a race against time to secure the wells before Turks and Germans could blow them up.
The ANZACs had 3 units of light horse, 1 unit of (British) Yeomanry, 2 units of dismounted ANZACs and some artillery. The Turks had 6 units of infantry, 2 HMGs, artillery and a small unit of German engineers guarding the wells.
Here are some photos from the game, starting with an overall view of the table:
The view of the Turkish artillery towards the east:
Turkish peasants relaxed in their trenches:
Looking slightly less relaxed (I was reminded of that charging scene in 'Monty Python and the Holy Grail'):
The final charge after the Light Horse were able to break through to get to the German engineers and cut them down (bastards):
Typical of the British, they let others do the hard work and then came in at the end and tried to snatch some glory:
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