13 January 2019

Pond Wars Frogs and Samurai Rabbits

Eureka Miniatures makes a lovely Pond Wars range, consisting of anthropomorphised frogs, terrapins and samurai rabbits (the full range can be found here: http://www.eurekamin.com.au/index.php?cPath=87_126_191&sort=3a).

I bought some of these miniatures years ago (since 2005 I think!), they were for a short-lived Mordheim campaign (I remember playing 1-2 games with them unpainted). They lay in the lead pile unloved, until I realised I could use them for Tribal (that would be probably have a Samurai expansion in the near future) and games like Ronin which catered for small-scale Samurai skirmish wargaming.

The range is sculpted by Kosta Heristanidis, who was inspired by Japanese Chōjū-giga (https://en.wikipedia.org/wiki/Ch%C5%8Dj%C5%AB-jinbutsu-giga), which has plenty of examples online (search for "Japanese art frogs", etc).


I bought a few extra bits before Christmas and spent the last two or so weeks painting them up to match the artistic style in preparation for a game of Tribal with Ara. Colours I used were Vallejo Germ. Cam. Beige (70.821) with White (70.951) for the bellies, and US Dark Green (70.893) with German Cam. Dark Green (70.979) patches for the backs and legs. They were not easy to paint, with plenty of large smooth surfaces and large eyes - but I'm pretty happy with the results. I also managed to paint an aquarium Torii and a John Jenkins Designs stone lantern.

Here's some pre-game photos (the Samurai rabbits are painted to represent my two dogs, with the Sashimono symbols matching their collars):


Their first outing was against Ara's Perry Miniatures' samurai in a game of Tribal. We played the 'Revenge' scenario from the main rulebook. I would be tasked with defeating Ara's yari-armed samurai. We also tested some cavalry rules, so it would be interesting how these would influence the game.

Some photos of the chilled Sunday session game:


I did manage (after an earlier, failed attempt) to take out the samurai:


I ended the game by once again sniping away (at point blank range!) to stop Ara's Chief from overrunning my tanegashima (matchlock)-armed Warriors by always winning initiative and shooting first (asking questions later). 16-8 Honour, good times.


I love these Pond Wars miniatures, they are just so damn cute. I just don't know why I took so long to paint them.

03 January 2019

Last Game I Played - High Society and King of New York

Several games of High Society (https://boardgamegeek.com/boardgame/220/high-society), breaking Cal's formula on how to bid.


And a fast, brutal game of King of New York (https://boardgamegeek.com/boardgame/160499/king-new-york).

LAF Build Something Contest 2019 - Part 1 (A Plan)

Every year or two, the Lead Adventure Forum runs a fun contest for members to scratch-build something within a time limit on a particular theme (e.g. "water") or restriction (e.g. on a CD).

This year the theme was vegetation, the full rules can be viewed here:
http://leadadventureforum.com/index.php?topic=114168.0

I knew immediately I would want to concentrate to the other definition of "vegetation" - the action or process of living or spending a period of time in a dull, inactive, unchallenging way. One of my slow-burn projects is set in Simon Stålenhag's world, so something that uses both definitions to reflect something like this:


...would be cool. I spent a few hours to think if it could be done within the confines of this contest.

I searched through Google Images for something that reflected what I was thinking - probably very similar to this pose:


Complete with the bottom half of the right leg missing (I know it's the angle in the above photo that's giving that perspective). The left arm might be resting on the knee. However, as the model needs to be self supporting (i.e. I don't want a wall or similar for it to lean against), so it probably needs both hands on the ground.

A lesson I learnt from last year was to think of the storage solution at this stage, so it wouldn't become easily damaged. I'll probably buy a cheap doll from the dollar store to give me the head (I'll sculpt the open jaw, teeth, etc) and help with the proportions of the torso and the limbs.

Plant wise on and around the base of the model I plan to use:
  • Clumps of teddy bear fur
  • Dried tea and leaves
  • Sticks and twigs
  • Dyed sawdust
  • Static grass
I'll probably use some small tufts with flowers as I'll have a bit of space in the 25% commercial limit to make my creation not look like an arts and crafts project!

I also realise I have subconsciously been influenced by Nicklas P's thread from a few weeks ago on LAF:
http://leadadventureforum.com/index.php?topic=113797.0

01 January 2019

Australian New Year's Eve Gaslands Championship 2018

After a recent surge of interest in Osprey Games' 'Gaslands', this year saw the inaugural Australian New Year's Eve Gaslands Championship at Phil's place, in nice summer weather with plenty of food and drink.

We were required to build vehicle(s) worth no more than 25 cans and sponsors or perks were not available. I took my recently completed blue car with two forward facing mini-guns and smoke.

There were two qualifying races before a Grand Final Race. The first qualifying race was Death Race, where in my inexperience (this was my first game!) I managed to get rammed twice by Tyler's red rammer, die a couple of times, but still finished second (no one came even close to catching Andrew's bike). Walter (dark blue car), Paul (pink Mini) were left driving in circles, while Andrew's blue car provided support.


The second qualifying race was an automatic pass for the two cars left (some late drop outs), so it was straight to the final - Saturday Night Live! More carnage with Andrew, Andreas and Scott, and therefore only one photo. I will need to read up on the scenario, as sometimes killing another car isn't a good thing.


Lots of explosions, an oil slick, along with some cunning and plenty of back stabbing. I managed equal third (there were four of us) and also best painted car. I love the chaos in this game. Thanks for hosting Phil - bring on more in 2019!

29 December 2018

Things I Love - 40K Mech and Pilot

A lovely conversion of an Ork Killa Kan by Ana Polanšćak done for a group 40K project, 'Gelida: the Frozen Expanse' (see more at https://www.instagram.com/explore/tags/thefrozenexpanse), set on a frozen planet where people have to resort to utilising mechs and exosuits to traverse the world for resources.


Her contribution is this mech converted from a Killa Kan and its pilot, based on a Steel Legion guardsman. It's also (in case you couldn't tell) heavily inspired by Jakub Rozalski's art (see https://www.artstation.com/jakubrozalski),

More converting and painting goodness on the Gardens of Hecate blog:
http://gardensofhecate.blogspot.com/2018/12/200-gelida-frozen-expanse.html

27 December 2018

Painted Bits and Pieces Over Christmas

Had a few bits and pieces I wanted to paint over the quiet days and all were selected as they would have a similar colour palette, which helped in getting them done in a couple of sittings.

The first batch are some AB Figures WWII British dispatch riders to use as motorbikes in Car Wars / Gaslands type games.


The second batch is some Eureka Miniatures female peasants and chickens. They aren't available from the online store yet, but emailing Eureka or dropping into the store will allow you to get some. They are cute as hell, but I could only give them a very basic paint job as they are tiny.


And finally the last batch is of Peter Pig's USS Sandusky a Marietta-class monitor that I based a display piece for Hammerin' Iron.


Not my best painting (or photography) on these (too much food and drink in the system), but I'm glad I got these on and off my painting queue relatively quickly (well the Sandusky has been in its brown undercoat for a long while...).

22 December 2018

Last Game I Played - Battle of Amiens (1918)

For the final meeting of the League of Ancients for the year, and the last to be held at the German Club Tivoli (before the move to the Caulfield RSL), Mark ran one of his large multi-player games. This time it was in the closing months of First World War on the Eastern Front.

Historical Background
Starting in July 1918 with the Battle of Hamel, John Monash’s Australian Corps commenced to roll back the German advance from the (by then petered out) offensive of the Kaiserschlacht. This set the stage for the ultimate counter strike of 8th August, 1918. The Australian Corps and the Canadian Corps spearheaded the attack on the German Second Army south of the Somme in the Battle of Amiens, which was the opening phase of the Allied offensive (later known as the Hundred Days Offensive) that ultimately led to the end of the First World War.

By 11:00 the Australians and the Canadians had advanced three miles along a front of almost 15 miles wide. The speed of their advance was such that a party of German officers and some divisional staff were captured while eating breakfast.

By the end of the day over 13,000 Germans had surrendered with some 3 or 4 thousand other casualties against Anglo-Australian-Canadian casualties of about 8,000. But this was only the beginning of an offensive which would eventually break through the Hindenburg Line and force Germany to seek an armistice. Erich Ludendorff himself described the day as the "Schwarzer Tag des deutschen Heeres".

German Briefing
Germans from a battered Stellungsbataillon (trench battalion) await the inevitable Australian counter attack after a successful incursion by Stosstruppen in this area a few days earlier. Suddenly all hell breaks loose as a bombardment rocks the front line. Through the exploding crash of the artillery shells an ominous mechanical clanking can be heard approaching from the west together with some bizarre cries which sound a lot like ‘Cooo-eee!’, but what can this mean? Someone had best get those verdammte Stosstruppen on the field telephone and order them to send up reinforcements quickly!

Kompanie Einz and one machinegun section are manning the forward line of trenches. Kompanie Zwei and one machinegun section are manning the second line of trenches. Kompanie Drei is in reserve. A reinforced platoon of Stosstruppen are hidden in concealed deep dug-outs somewhere in our lines. Our mission is simple, hold the line or inflict enough casualties on the enemy assault troops to stop them breaking through.

Kompanie Drei may not be brought into play until at least the start of the third German move if the Oberst passes a command roll, and it then moves onto the table from one of the trench entry points.

Report from the Left Flank
I took command of Kompanie Zwei and a machinegun section on the left flank, seen deployed at the bottom right of the photo below.


They started the game dug in along the second line of trenches:


As the creeping barrage was rolling towards our line (yes, that's a Mark IV male tank in the background):


But it looked like it was so far back I decided to jump out of the second line trenches and occupy the first line trench to deny them to the Australians that were running towards our lines. Unfortunately I missed the part that the smoke markers above were the back of the 12" wide creeping barrage (in my defence I was getting a beer), and as I was stuck in the open I had to roll to see if I took any S4 hits. I was lucky and took only two casualties before running back to my starting position.


As the barrage passed our lines we were able to open up with our machine guns and start inflicting some casualties of our own, but not enough (even with special ammunition our 7.7cm field gun was unsuccessful in knocking out the Mark IV).


Our reinforcements arrived, plugging the gaps in our lines (mainly the right flank).


But it was too late, with the right flank having taken a severe beating we were stretched too thin and the trench lines were conceded to the Australians as they flanked us within the second line trench.


A hard fought win for Bruce and Martin M. While Django, Martin O and myself were left wondering where we had gone wrong (the successful pinning of the Mark IV by the field gun, instead targetting the infantry in the open meant we didn't have to deal with its weapons).


Merry Christmas and all the best for the New Year.

12 December 2018

Things I Love - 58ft Towing Lighters

While searching for something completely unrelated on Google, I stumbled upon this lithographic print by Keith Ferris:



The description for this is:
The Royal Flying Corps launches a Sopwith 2F.1 Camel as a surprise for Zeppelin L.53.

The Sopwith 2F.1 Camel flown by Flight Sub Lieutenant Stuard D. Culley lifts from a "lighter" towed by the British destroyer HMS Redoubt in the North Sea on 10 August 1918. An hour later, the German Zeppelin LZ.53 was intercepted and destroyed while flying at 19,000 feet, putting an end to this unchallenged harassment of the British Fleet. LZ.53 was the last Zeppelin destroyed in WWI and Culley’s Camel ditched along side the Redoubt and was recovered.

This aircraft survives today and hangs in the Imperial War Museum in London, England.

More information on these 58ft towing lighters can be found here:
http://bumaritime.org/projects/58ft-towing-lighters/
https://en.wikipedia.org/wiki/John_Cyril_Porte#War_service
https://en.wikipedia.org/wiki/Charles_Rumney_Samson#First_World_War

The print is available from:
https://keithferrisart.com/product/just-airborne-at-sea-lithographic-print-19-12-x-23-le-750/

Car Wars Conversions 3

I finally finished the sixth toy car conversion today (while I've been home with a chest infection). This time a Hot Wheels 1968 Oldsmobile 442 that I bought back in September and converted at the time.


It got the same treatment as the others:
https://donnerundblitzenwargaming.blogspot.com/2017/05/car-wars-65-pontiac-gto-and-63-chevy-ii.html
https://donnerundblitzenwargaming.blogspot.com/2017/05/car-wars-conversions-2.html

And I painted it blue to match the set (which can be all part of the same faction or with the Volkswagen and Land Rover in a sub-faction (paired off against the earth coloured "wolves").




Some of the decals are 20+ years old, so there was a bit of swearing when I applied them, but by adding some weathering to them too (and not just the body work), I think it's come out okay. Although as I type this I see in these photos that the blues are a little off. I doubt I'll go back and fix it, as on the table it will be hardly noticeable.

The car has the giant circular saw to deal with wire lines across the road - I think I'll finish this project off with a pair of 20mm WWII bikes to act as dispatch/outriders. Currenly AB Figures WWII will be the easiest to source.

02 December 2018

Sheikh Nic and a 100 Pounder Breech-Loading Rifle

I picked up these miniatures a few weeks ago from Nic, and as I had no real use for them I painted them up for him instead.

The first is a Houston's Naval Guns and Ship Fittings 100 pounder BLR (code WC-41). I'm guessing these were used on United States Navy ships from the 1870s, but I wasn't sure so I went with a generic black/dark grey with brass fittings paint scheme.


Nice enough model, though there were a few pockmarks in the casts. It will probably be for this steam tank (photo taken from the Mana Press Facebook page):


Next up is an Arab camel rider that originally had a rifle. I cut off the rifle, and gave him a brass flagpole and extra bag (out of Greenstuff) on the left hand side.


Flag was designed by myself earlier in the year (see https://donnerundblitzenwargaming.blogspot.com/2018/10/pax-practice-game-maximillian-1934.html) and depicts the fictitious Sheikh Nic.

However, I don't know who made the original miniature. Anyone know?

Edit: according to the sleuths at Lead Adventure Forum it seems to be a sculpt from (the now closed) Jeff Valent Studios from the United States. I've tried Google image search and Way Back Machine to see the shop but can't seem to find the camel rider.

25 November 2018

Victorian ADLG Tournament 2018

Last Sunday I took part in the League of Ancients' annual ancients tournament. Once again L'Art de la Guerre (ADLG) was used, with the armies restricted to 200 points from the Biblical and Classical Period lists.

I took a Scythian army (using the Saka options to represent the Yuezhi) consisting of:
Army Corps I
C-in-C General King Luo (Competent) (3)
4 Cataphract (Elite) (52)
2 Medium cavalry bow (Ordinary) (18)
2 Light cavalry bow (Ordinary) (12)

Army Corps II
Sub-General Prince Kumul (Ordinary) (0)
2 Medium cavalry bow (Ordinary) (18)
2 Light cavalry bow (Ordinary) (12)
4 Bowmen (Ordinary) (28)

Army Corps III
Ally (Mountain Indians) General Gerald (Competent) (3)
1 Elephant (Ordinary) (13)
2 Light cavalry javelin (Ordinary) (12)
3 Medium spearmen (Ordinary) (21)
1 Bowmen (Ordinary) (7)
1 Light infantry bow (Ordinary) (4)

The lists of armies taking part included:
Assyrian Empire and Sargonid (9) x2
Sea Peoples (24)
Mycenaean (Trojan) (30)
Seleucid (42)
Ptolemaic (43) x2
Pyrrhic (44)
Italian Tribes (Samnites) (47)
Camillan Roman (52)
Republican Roman (53)
Carthaginian (55)
Cyrenian Greek (58)
Galatian (72)
Early Arab (75)
Scythian (76) x2
Classical Indian (79)

In the weeks leading up to the tournament I repainted the foot archers and the cataphracts to add to the rest of the army I had painted (or re-painted) over the last year.

In the morning I faced Richard S's Ptolemaic and lost...


...followed by another loss in the afternoon game against James B's beautifully painted Carthaginians.


The cataphracts and the elephant were stand outs, but there was some poor match ups created on my part. The bowmen also shouldn't have been in one block. Overall though I like the army. Just need more games to improve my game.